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An ability is an attachment to a unit, which is either passive, active, autocastable or toggleable.
ActiveAn active ability must be cast by the owning unit, which may require a target:
PassiveA passive ability cannot be cast, but instead may modify the attributes of the owning unit, grant them an aura, or other passive effects. Examples include Endurance Aura and Evasion. AutocastableAlthough many Active abilities have an autocast AI layer like the Priest's Heal, they are not true autocast abilities. Autocastable Abilities are arrows, which alter the units physical attack when autocast and do not cast the actual spell. ToggleableThese are spells which can be turned on and off at will. Although they basically function like Active abilities, they are passive once activated and can mostly be deactivated at will.
UltimateAn Ultimate Ability is a powerful skill that isn't learned until Level 6. Each hero has one, and only one, ultimate ability: HumanUndeadOrcNight Elf |