An Object is an element in the game that is separate from the terrain, such as a unit, doodad, or destructible. Things that attach to objects, such as an ability or buff are not objects.

Hit Points

Hitpoints are a representation of how much damage an object can widthstand. They are a floating point number meaning they can represent fractions however have a limitied degree of accuracy. Also accompaning hitpoints are max hitpoints, which governs the maximum number of hitpoints which a widget can have.

Death

When the hitpoints of a object become less than 0.405, it is killed. Killed widgets execute the death animation of any attached model and become known as dead.