The Terrain is what most players consider the "ground" or "floor" in the game. It exists everywhere in the map at some height. Appearance of the terrain is changed by modifying tiles, which are 64×64 in size. The center of the map is at the position 0,0. An Object may exist at any point on the terrain.

Properties

Terrain at any given position has the following properties.

  • A tiletype (which have a width of 128 units).
  • A water flag (which have a width of 128 units).
  • A blight flag (which have a width of 128 units).
  • A terrain elevation (which have a width of 128 units) and is based on cliff height (can not be changed ingame).
  • A terrain geometry height (which are the intopolation of the points nearby and spread evenly every 128 units).
  • A terrain overlay height (which are the intopolation of the points nearby and spread evenly every 128 units) which governs the height of water (if present) and selection overlays.
  • A pathing type (which have a width of 64 units)

Deformation