A Unit is a mobile Object that has abilities, Attacks, and Movement Speed and other properties. (See Unit Properties below)
Armor
Armor is how damage is amplified or reduced.
Table
| Light
| Medium
| Heavy
| Fort
| Hero
| Unarmored
|
| Normal
| 100%
| 150%
| 100%
| 70%
| 100%
| 100%
|
| Pierce
| 200%
| 75%
| 100%
| 35%
| 50%
| 150%
|
| Siege
| 100%
| 50%
| 100%
| 150%
| 50%
| 150%
|
| Magic
| 125%
| 75%
| 200%
| 35%
| 50%
| 100%
|
| Chaos
| 100%
| 100%
| 100%
| 100%
| 100%
| 100%
|
| Spells
| 100%
| 100%
| 100%
| 100%
| 70%
| 100%
|
| Hero
| 100%
| 100%
| 100%
| 50%
| 100%
| 100%
|
External Links
Battle.Net
Events
Actions
Properties
Hidden Units
Units may be hidden and will not respond to queries about what region or area of the map they are in. Hidden units also do not display special effects for most abilities.
Misc
Units die once their hp reaches 0.405 or less. At this point, UNIT_TYPE_DEAD will be added to them.
Problems
A units maximum hp can not be increased through means of triggers. Abilities created in the object editor have to be used.